Rob Justice has been a passionate voice in the tabletop roleplaying game scene for over a decade. He first made waves in 2008 with The Bear Swarm!, a boundary-pushing podcast that earned its place as the internet’s first explicitly unfiltered RPG discussion show. He followed it up with several more shows, including BS! Radio, a personality-driven geek talk show; Digging for Diamonds, which celebrated overlooked pop culture gems; and The Commute, a personal project capturing stream-of-consciousness thoughts during his daily drive.
In 2015, he joined John Wick Presents and collaborated on Unspeakable, a system crafted for Curse of the Yellow Sign, blending cosmic horror with deeply personal consequences. His work earned praise for innovative mechanics and hauntingly resonant design. He recently returned to this system with the fishing and exploration game The Shadows Beneath.
His contributions to 7th Sea: Second Edition were even more significant. As a System Designer, he helped modernize the game for a new generation. His writing can be found in the Pirate Nations and New World sourcebooks. He also co-authored The Castle, one of the game’s first published adventures.
In 2017, he contributed to the "Running a Horror Game" section in Party First, an RPG that explores Cold War paranoia and supernatural conspiracies. That same year, he released his first card game, Reading the Play, blending social deduction and meta-strategy in a compact format.
In 2018, Rob launched Murder! Be Thy Name, a passion project born out of his love for murder ballads and dark Americana. Created as a bespoke gift for the folk-horror band American Murder Song, the game is a gritty, atmospheric journey into a world of sinners, saints, and spectral justice.
After a brief creative hiatus, Rob returned to game design in 2023 with Neonoir's The Run, a narrative card-driven RPG that blends cyberpunk aesthetics with retro detective noir. That same year saw the long-awaited publication of "The Safe Zone," a Cortex Prime spotlight that he originally wrote in 2016. The setting explores themes of sanctuary, scarcity, and community building in the aftermath of collapse—a prescient piece that has finally found its audience.
In 2025, Rob took on an ambitious goal: releasing one new game per month on Itch.io. Check out the sidebar to your right to see all of those games.
Whether he’s writing rules, wrangling code, or weaving worlds, Rob Justice stays true to one core belief: make cool things, share them with people, and never stop experimenting.